Re: [iPad] What happened to Apple design?

 

I switched from a Windows computer in 2006 and have has so few problems with Apple products it's a miracle.  With Windows back then, I worked so much more on fixing the problems I had with it that productivity slowed to a crawl.  I hadn't touched a Windows machine after 2006 until Windows 7 came out and I tried it in Bootcamp on my 2011 MacBook Air.  It worked very well.  No problems and was very stable.  I don't have it anymore and haven't tried Windows since.

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  (   )           Alice
.(     ).  lwr32@mac.com

On Dec 19, 2015, at 7:02 PM, Lloyd Parsons lloydp21@live.com [iPad] <iPad@yahoogroups.com> wrote:

 

I guess I'm just lucky.  I've never really had any issues with any Apple gear going back many years.  And the 2015 Macbook and iPad Pro I just got are just like everything else I've gotten from Apple.  And that is nearly perfect.

Lloyd


From: <iPad@yahoogroups.com> on behalf of "David Smith david.smith.14916@gmail.com [iPad]" <iPad@yahoogroups.com>
Reply-To: <iPad@yahoogroups.com>
Date: Saturday, December 19, 2015 at 7:17 PM
To: <iPad@yahoogroups.com>
Subject: Re: [iPad] What happened to Apple design?

 



> On Dec 19, 2015, at 4:46 PM, Tony tdale@xtra.co.nz [iPad] <iPad@yahoogroups.com> wrote:
>
> Everything is rushed out, unfinished or inadequately tested. graphic cards in macs, iPhone and iPad screens with incorrect hue, or light leaks.

I suppose it's calculated greed - calculating how much poor design, inadequate testing, cost shaving, and build sloppiness will cost in customer loyalty and satisfaction versus how much money will be gained in quick sales by the release of a flawed but initially attractive feature.

That kind of obvious calculation is what I've come to expect from, say, Procter & Gamble, but it's disappointing to see Apple doing it, too. Certainly, it makes financial sense in the short term, but it's also the sort of thing that can seriously hurt a company in the long term. Alas, the gain is immediately measurable while the damage is hidden in the noise.

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Posted by: Alice Saunders <lwr32@mac.com>
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