> On Jun 18, 2016, at 11:16 PM, Tony tdale@xtra.co.nz [iPad] <iPad@yahoogroups.com> wrote:
>
> Take VR, thats new. New as in mainstream, its almost there.
I wish. What little there is now is for gamers, not for me. My PC could run one, but they're in the very early boat-anchor stage, and I'm not a knee-jerk early adopter. Not in my lifetime, alas. VR will be severely restricted for a very long time by the limited capabilities of the current technology.
Like so much else. We are, seventy years on, still in the computing stone ages. I'm about the same age - was born at about the same time - as the general-purpose digital computer, and looking back, progress has been disappointingly slow. It's been fun, and science has benefitted greatly, but outside of science and industry, it's been toys, and that seems likely to continue until both hardware and software somehow break out into radically new universes. For the present, it's all very predictable: more of the same, with incremental improvements.
Posted by: David Smith <david.smith.14916@gmail.com>
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